shocking games

So, sometimes you do a game jam with some friends, and you all come up w/ a weird idea about smashing up Twister and Monopoly with shock collars. You then decide to hang the idea off the Toronto Housing Market (which is pretty bleak). It turns out to be a really strange prototype. But oddly scary / fun.

Fast forward a week, and you decide to re-do that into more a chess board / reverse battleship idea. Where you are literally moving around a sea of shocks looking for safe land.  You decide to call it Sea of Pain, and start working on some design things and prototyping a smart board

That’s sort of where this game is at now. Tiny Oracles is being put on hold to finish this instead. Currently we’ve got some solid, but simple game mechanics, and we’re working on getting the board to auto generate islands.

The big challenge we are going to have is wiring and doing the logic for the board squares. A 9×9 board is going to be 81 inputs. The outputs can be handled by a neopixel strip / grid and co-ordinates, but its going to be difficult.

As a back up, if we can’t get the board together, we’re going to do a DM style, with a third person who is the computer, drawing their own islands. Both versions are pretty solid, but we want to try and tackle the board, for the general challenge and to learn new things.

Hopefully it goes well.

Documentation:

bench cat
bench cat
notebook
notebook
paper prototyping
paper prototyping
paper prototyping
paper prototyping
radios_2
radios_2
radios
radios
bad screen on newer radio
bad screen on newer radio
shock out of unity
shock out of unity
tape prototyping
tape prototyping