Vectorpark is the monkier of Patrick Smith, whose been building neat little experiences that ride the line between interactive toy, and interactive game for the past 15 years. You can read an in depth interview with them over on Montionographer.
Smith’s background is in painting, but after graduating in 1999 with a BFA, they found themselves getting into commercial design work. Despite building up a digital practice, they cite the most important tool for them is still drawing. Smith’s work has a consistent style of solid colours, clean lines, and smooth animation.
I had a chance to play Metamorphabet at a previous TCAF, and its delightful. You get a real sense of surprise and exploration when interacting with it. The debate around whether or not is a game, is one that Smith doesn’t take too seriously.
Smith’s other games explore little systems and whimsical outcomes. With Levers you try and balance a host of objects that have fallen out of the sky into the water on hooks. The catch being: you can’t touch the water. Its surprisingly difficult after a point, and I personally never made it past the snowman. Windosill is full of little puzzles you need to solve as you try and move your little toy car forward.
All in all, Vectorpark provides little vignettes framed through puzzles systems for online, iOS and mobile that are inviting and challenging.