So for the start of my game project I wasn’t really thinking about personal experiences. I spent a lot of time when I was younger doing zines, and music, and a lot of it was autobiographical. Lately tho, I’ve been interested in the idea of digital oracles. Weird little systems that crunch their own data to be insightful. Examples: The Matrix’s oracle is probably the most famous, but fortune by Zach Gage, is a delightful oracle that remixes twitter.
I was also drawing upon a very long time ago visit to Las Vegas. I dislike Vegas, a lot. BUT the smash up in the environment is kind of amazing. Each hotel has its own ecosystem. You can stand on a street corner with a “performing” fountain, and a scale model of New York. But if you look around the back, there’s still an open door w/ a garbage dumpster.
Anyways. I thought about trying to combine these two things.
I started by just playing around with Unity and exploring what I could do with point lighting and assets. I knew I wanted to do something FPS-ish, because I hadn’t done that before, and in this course I’d like to get a handle on scripting a whole game. Eventually I came up w/ something I liked. I’d like to do something where I just run with this idea, and have each micro climate react to some kind of external force. Like twitter feeds, or news feeds, or weather.
![](https://dfi2017.nadinelessio.com/wp-content/uploads/2017/02/fuckingaboutinunity-300x218.jpg)
![](https://dfi2017.nadinelessio.com/wp-content/uploads/2017/02/fuckingaboutinunity3-300x267.jpg)
I’d also like to explore basic rigging.
You can download the demo level here.
movement is: W(forward) S(back) A(left) D(right). And you can look around with the mouse. Currently you can collect the little floating neon elements. I’m debating if I want this to be a walking sim or a large fetch quest.