Y’know Galloway, I really wish you would untangle your arguments into something more accessible. But anyways. This interface discussion always makes me think of a panel I was on a few years ago in which I was talking about an SMS choose your own adventure game. And like, someone brought up interface. And we chatted about how interface can just be a room, or a glass, or the chair you are sitting on. It doesn’t have to be a specific thing. Interfaces can be a lot of things.

In other news. Stanford is making a controller that can read your emotions and adjust the game at hand:

Kieran Nolan meanwhile makes delightful games where the game is a using a controller to use an in game controller. Its very meta.